This section looks at the various technologies used in a classroom setting and how they can help you integrate active learning strategies into your course and help record classroom activities for later use by your students and others.
This section provides an overview of digital media tools we use frequently in Educational Technology projects or that we are exploring as part of our ongoing research into effective technologies for teaching and learning.
The Surface Studio is a 28 inch touch screen desktop powered by Windows 10. This computer comes with not only a wireless mouse and keyboard, but also a stylus. Throw in the ability to adjust the laptop into a drawing table position, the desktop turns into a digital artist’s canvas. The College of Wooster has […]
“Web 2.0” describes sites that feature user-generated content, increased social interaction between users and participatory functionality such as tagging and ratings. Examples of of Web 2.0 include YouTube, Google Earth, Magnolia and Digg.
This section provides an overview of tools for creating text or multimedia content for publication to the Web. It can provide you with the information you need to choose the right tool for your particular needs and provide inspiration for future projects.