Blender Workshop

Blender is an open source program that can be used in game design, modeling, animation, and image editing. This workshop focuses on the animation aspect of Blender. Attendees will bring a simple nature scene to life using different methods of animation in Blender. Agenda Create the Ground Inserting a Plane Assigning a Material Subdivision Sculpting Add […]


Machinima is the use of real-time computer graphics engines to create cinematic productions. Real-time interactive 3D engines are used instead of professional animation software. Most often, video games are used to create computer generated animations. Production tends to be cheaper as creators use game tools or modifications to create their works. Uses in a Course […]

Museums in AR/VR: Google Arts & Culture

Explore art galleries through your phone without leaving your seat or paying a dime. Using Google Street View, you can take virtual reality tours with your phone and Google Cardboard or Pocket 360 (also known as smartphone VR headsets). Tours appear in a 360 degree photo format with points of interest for viewers to read […]

Unity Game Development

The Unity Game Development series is designed to introduce attendees to Unity. Attendees will create a simple, platformer-like game to learn Unity’s concepts. By the end of the series, attendees should have a single ‘level,’ in which they can jump around collecting objects and avoiding death. Unity will be available on the lab computers in […]

Virtual Reality: More than Just a Headset

Virtual reality headsets have made many experiences possible for viewers including touring the International Space Station, exploring scenes from around the world, and getting up close and personal with molecules. Even here at The College of Wooster, faculty and students have been experimenting with virtual reality to solve problems, transform educational environments, build museums, and […]

XR Portal: Seeing Things from a New Perspective

XR Portal is a library of simulations and 360 videos for educators to use in their classrooms. Their database primarily contains content that is consumable with either a VR headset or VR Glasses (like the Pocket 360). Since most of their content is 360 degree videos, it is viewable on a computer with the user […]