Blender Workshop

Blender is an open source program that can be used in game design, modeling, animation, and image editing. This workshop series will teach some modeling and animation basics and techniques within Blender. Participants will start by creating a bear model and finish with animations and textures for the bear. The resources for each part of the workshop series […]


What is it? Machinima, a Portmanteau of machine cinema, is a collection of associated production techniques whereby computer-generated imagery (CGI) is rendered using real-time, interactive 3-D engines instead of professional 3D animation software. Engines from first-person shooter and role-playing simulation video games are typically used. Consequently, the rendering can be done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines […]

Unity3D Session I

Agenda This workshop will introduce attendees to Unity3D where we will be building a platforming game. Attendees will learn how to use prefabs, Unity game objects, and the Unity Editor for object placement and scripting. Resources: Handout – tutorial Unity will be available on the lab computers in Taylor 205 or can be downloaded at A […]