Blender Workshop

Blender is an open source program that can be used in game design, modeling, animation, and image editing. This workshop series will teach some modeling and animation basics and techniques within Blender. Participants will start by creating a bear model and finish with animations and textures for the bear. The resources for each part of the workshop series will be available prior to attendance.


Workshop 1: Create a bear model using 3D tracing and simple editing techniques.

Tuesday, October 18, 2016 from 7-8PM in Taylor 205

Resources

Starter Scene

Bear Image

Importing Background

  1. Opening the image
  2. Orthographic v Perspective

Basic Tools in Blender

  1. Extruding
  2. Moving
  3. Deleting
  4. Selecting

Tracing

  1. Transparent view
  2. Scaling
  3. Rotation

Workshop 2: Add fur to a bear model and texture the model using texture painting.

Tuesday, November 1, 2016 from 7-8PM in Taylor 205

Resources

bearModel

hairMask

Setting up for Texture Painting

  1. UV Unwrapping
  2. Editing UVs

Texture Painting

  1. Adding paint slots
  2. Modifying Brush
  3. Painting on UV/Image Editor
  4. Painting Using a Texture
  5. Using Simple Nodes

Hair

  1. Particle Systems
  2. Vertex Grouping
  3. Particle Editing

 

Workshop 3: Rig a textured bear model with a bone structure and create a walking animation for the bear.

Bear Model

Resources